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  2. Lost Boys Interactive

Lost Boys Interactive

Purpose

Lost Boys Interactive was founded in 2017 by industry veterans Shaun Nivens, Mark Stefanowicz and Rod Runnheim, with the executive team expanded in 2020 by industry stalwarts Chase Jones and Timothy Gerritsen. Combined, the group has considerable industry experience on blockbuster games ranging across the Shooter, Simulation, Adventure, RPG, Sandbox and Card game genres.
Combining our passion and experience with blockbuster, AAA games allows us to deliver high quality work on time and on budget.
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Vision

Never Grow Up
Outcasts, misfits, orphans, scofflaws, ne’er-do-wells, anarchists - we never grew up, we sleep under the stars, we fight pirates, live for adventure, and can’t stop making games.

Mischief
Breaking the rules is a requirement of making great art. 

Mayhem
We scrap, we strive, we fight, we fly.

Magic
We only create magic. Nothing less.
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Mission

Co-Development First-
Our business model is aimed at 60% or greater co-development revenue.

Quality Over Quantity-
A boutique approach to co-development
Focus on fewer, larger, longer-term relationships

Integrated and Invested-
We strive to integrate with the team and 'own ' the title or franchise with the same passion and pride.
A tailored team custom built with our clients over time.
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Values

Be Generous
Our primary internal leadership pillar.

Headquarters

Madison, WI

Employees

400 US Employees

Industry

Hospitality, Entertainment, Recreation, & Travel - Other

We're Hiring!

Featured Awards

Company Snapshots

Lost Boys Team
Quiet work moment.
Casual conversation
The  Executive Team